Battle of the Ports - Contra Spirits subtitles

Contra has been a long running franchise with the peak of its popularity being this title,Contra Spirits otherwise known as Contra III The Alien Wars in the US or the horribly alteredSuper Probotector: Alien Rebels in Europe.Contra Spirits hit the Super Famicom on February 28th 1992 at a time when Konami could do no wrong.The name Konami meant a quality game unlike in the past 15 years or so.Contra Spirits has a quality movie vibe to it, especially the music.This is mainly thanks to the director of the game, Nobuya Nakazato.He felt the game should have the attraction of a Hollywood Sci-Fi Action movie and hesucceeded thanks to the epic soundtrack and vast play areas he introduced to the game.When playing you’ll also notice that each stage has a mini boss.Nobuya added these as he felt the traditional style of gameplay where you run through astage to fight a boss at the end was becoming tiresome.He sure made the right decision to add mini bosses.Coupled with the fantastic game play, the great soundtrack and graphics plus multipleendings made Contra Spirits the best in the series.So the first port we are going to take a look at is on the Game Boy Advance.Now, the GBA was home to many piss poor watered down Super Famicom ports and this is no exception.You can tell that this was made after the time Konami stopped caring.So, let's take a look at the issues this game has.First the display area has been zoomed in, so while the sprites are larger it means there'sno space.The graphics are significantly blockier in comparison to the original version.The colours are washed out or just horrible.This is probably to make them stand out more on the first generation GBA screen thoughto be honest.The gameplay has also changed.There's no smart bomb any more.You can only hold one weapon for some reason and can’t move while hanging and shootingat the same time.This breaks many parts of the game.Then there is the choice to replace the overhead stages with stages from the Mega Drive Contragame.These look so out of place due to the different style of the game.Finally we have the audio.Yep, shrill and very poor compared to the Super Famicom.So yeah, Contra Spirits on the GBA isn't a patch on the original game.Oh, yeah, the intro is missing too!Next up is the original Game Boy port by Factor 5.This puts the GBA version to shame.Gameplay feels like the original if not a bit slower.The smart bomb is present and we also have the intro.There are many cuts mind you with some levels being shorter or slightly altered.The bike stage is gone and some bosses behave differently but fundamentally this is ContraSpirits and a great playing version of it as well.Contra Spirits also made its way to the Famicom thanks to Chinese coder, Ei-How Yang.Of course this is an unofficial version that uses ripped off art assets from the SuperFamicom game but never the less it is cool to see.The game follows the original rather well but there are differences of course.Firstly the powerups are limited when compared with the original game.The spread gun only fires in 3 directions as opposed to 5 due to hardware limitationsfor example.The controls are pretty well done although the player can’t change direction whilecrouching.You can only hold one weapon as well but that's no big deal.There are six stages which kind of follow the original game.The first stage is similar but is missing the mid level tank boss.The second stage is actually the third stage from the original.The third stage is actually the fourth stage.And I bet you think the Fourth stage is actually the fifth stage, right?Nope, it's the second stage from the original game.Only now the screen doesn't rotate, obviously.Over all this is a pretty cool effort.Worth a try if you can find it

Battle of the Ports - Contra Spirits

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<text sub="clublinks" start="68.88" dur="5.44">Contra has been a long running franchise with the peak of its popularity being this title,</text>
<text sub="clublinks" start="74.32" dur="4.92">Contra Spirits otherwise known as Contra III The Alien Wars in the US or the horribly altered</text>
<text sub="clublinks" start="79.24" dur="2.4">Super Probotector: Alien Rebels in Europe.</text>
<text sub="clublinks" start="82.4" dur="7.02">Contra Spirits hit the Super Famicom on February 28th 1992 at a time when Konami could do no wrong.</text>
<text sub="clublinks" start="90.1" dur="4.26">The name Konami meant a quality game unlike in the past 15 years or so.</text>
<text sub="clublinks" start="95.42" dur="4.6">Contra Spirits has a quality movie vibe to it, especially the music.</text>
<text sub="clublinks" start="100.02" dur="3.48">This is mainly thanks to the director of the game, Nobuya Nakazato.</text>
<text sub="clublinks" start="104.44" dur="4.24">He felt the game should have the attraction of a Hollywood Sci-Fi Action movie and he</text>
<text sub="clublinks" start="108.68" dur="5.74">succeeded thanks to the epic soundtrack and vast play areas he introduced to the game.</text>
<text sub="clublinks" start="115.28" dur="3.78">When playing you’ll also notice that each stage has a mini boss.</text>
<text sub="clublinks" start="119.07" dur="4.359">Nobuya added these as he felt the traditional style of gameplay where you run through a</text>
<text sub="clublinks" start="123.429" dur="3.551">stage to fight a boss at the end was becoming tiresome.</text>
<text sub="clublinks" start="127.58" dur="2.4">He sure made the right decision to add mini bosses.</text>
<text sub="clublinks" start="130.44" dur="4.22">Coupled with the fantastic game play, the great soundtrack and graphics plus multiple</text>
<text sub="clublinks" start="134.66" dur="4.34">endings made Contra Spirits the best in the series.</text>
<text sub="clublinks" start="230.96" dur="3.88">So the first port we are going to take a look at is on the Game Boy Advance.</text>
<text sub="clublinks" start="234.85" dur="7.05">Now, the GBA was home to many piss poor watered down Super Famicom ports and this is no exception.</text>
<text sub="clublinks" start="241.9" dur="3.48">You can tell that this was made after the time Konami stopped caring.</text>
<text sub="clublinks" start="246.18" dur="3.1">So, let's take a look at the issues this game has.</text>
<text sub="clublinks" start="250.04" dur="4.9">First the display area has been zoomed in, so while the sprites are larger it means there's</text>
<text sub="clublinks" start="254.94" dur="1.54">no space.</text>
<text sub="clublinks" start="256.48" dur="4.37">The graphics are significantly blockier in comparison to the original version.</text>
<text sub="clublinks" start="260.85" dur="2.77">The colours are washed out or just horrible.</text>
<text sub="clublinks" start="264.04" dur="4.46">This is probably to make them stand out more on the first generation GBA screen though</text>
<text sub="clublinks" start="268.5" dur="0.88">to be honest.</text>
<text sub="clublinks" start="270.14" dur="1.92">The gameplay has also changed.</text>
<text sub="clublinks" start="272.32" dur="1.72">There's no smart bomb any more.</text>
<text sub="clublinks" start="274.36" dur="4.32">You can only hold one weapon for some reason and can’t move while hanging and shooting</text>
<text sub="clublinks" start="278.68" dur="1.18">at the same time.</text>
<text sub="clublinks" start="280.32" dur="2.34">This breaks many parts of the game.</text>
<text sub="clublinks" start="282.66" dur="3.85">Then there is the choice to replace the overhead stages with stages from the Mega Drive Contra</text>
<text sub="clublinks" start="286.51" dur="0.49">game.</text>
<text sub="clublinks" start="287.18" dur="2.86">These look so out of place due to the different style of the game.</text>
<text sub="clublinks" start="291.24" dur="1.54">Finally we have the audio.</text>
<text sub="clublinks" start="292.78" dur="4.34">Yep, shrill and very poor compared to the Super Famicom.</text>
<text sub="clublinks" start="297.12" dur="4.21">So yeah, Contra Spirits on the GBA isn't a patch on the original game.</text>
<text sub="clublinks" start="301.33" dur="3.17">Oh, yeah, the intro is missing too!</text>
<text sub="clublinks" start="370.24" dur="2.94">Next up is the original Game Boy port by Factor 5.</text>
<text sub="clublinks" start="373.72" dur="1.96">This puts the GBA version to shame.</text>
<text sub="clublinks" start="376.2" dur="2.82">Gameplay feels like the original if not a bit slower.</text>
<text sub="clublinks" start="379.02" dur="3.02">The smart bomb is present and we also have the intro.</text>
<text sub="clublinks" start="382.6" dur="4.08">There are many cuts mind you with some levels being shorter or slightly altered.</text>
<text sub="clublinks" start="387.14" dur="4.84">The bike stage is gone and some bosses behave differently but fundamentally this is Contra</text>
<text sub="clublinks" start="391.98" dur="3.2">Spirits and a great playing version of it as well.</text>
<text sub="clublinks" start="497.36" dur="4.96">Contra Spirits also made its way to the Famicom thanks to Chinese coder, Ei-How Yang.</text>
<text sub="clublinks" start="502.92" dur="4.06">Of course this is an unofficial version that uses ripped off art assets from the Super</text>
<text sub="clublinks" start="506.98" dur="3.54">Famicom game but never the less it is cool to see.</text>
<text sub="clublinks" start="511.18" dur="3.66">The game follows the original rather well but there are differences of course.</text>
<text sub="clublinks" start="515.54" dur="3.16">Firstly the powerups are limited when compared with the original game.</text>
<text sub="clublinks" start="518.7" dur="5.009">The spread gun only fires in 3 directions as opposed to 5 due to hardware limitations</text>
<text sub="clublinks" start="523.709" dur="0.871">for example.</text>
<text sub="clublinks" start="525.1" dur="3.44">The controls are pretty well done although the player can’t change direction while</text>
<text sub="clublinks" start="528.54" dur="1">crouching.</text>
<text sub="clublinks" start="529.88" dur="3.36">You can only hold one weapon as well but that's no big deal.</text>
<text sub="clublinks" start="533.78" dur="2.9">There are six stages which kind of follow the original game.</text>
<text sub="clublinks" start="537.18" dur="3.44">The first stage is similar but is missing the mid level tank boss.</text>
<text sub="clublinks" start="541.12" dur="3.18">The second stage is actually the third stage from the original.</text>
<text sub="clublinks" start="544.3" dur="2.03">The third stage is actually the fourth stage.</text>
<text sub="clublinks" start="546.33" dur="3.37">And I bet you think the Fourth stage is actually the fifth stage, right?</text>
<text sub="clublinks" start="550.18" dur="2.26">Nope, it's the second stage from the original game.</text>
<text sub="clublinks" start="552.9" dur="2.78">Only now the screen doesn't rotate, obviously.</text>
<text sub="clublinks" start="556.22" dur="1.62">Over all this is a pretty cool effort.</text>
<text sub="clublinks" start="557.98" dur="1.84">Worth a try if you can find it</text>